DirectZ
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dz::BlendState Struct Reference

#include <Framebuffer.hpp>

Public Attributes

bool enable = true
BlendFactor srcColor = BlendFactor::SrcAlpha
BlendFactor dstColor = BlendFactor::OneMinusSrcColor
BlendFactor srcAlpha = BlendFactor::SrcAlpha
BlendFactor dstAlpha = BlendFactor::OneMinusSrcAlpha
BlendOp colorOp = BlendOp::Add
BlendOp alphaOp = BlendOp::Add

Static Public Attributes

static BlendState MainFramebuffer
static BlendState Layout
static BlendState Text
static BlendState SrcAlpha

Member Data Documentation

◆ alphaOp

BlendOp dz::BlendState::alphaOp = BlendOp::Add

◆ colorOp

BlendOp dz::BlendState::colorOp = BlendOp::Add

◆ dstAlpha

BlendFactor dz::BlendState::dstAlpha = BlendFactor::OneMinusSrcAlpha

◆ dstColor

BlendFactor dz::BlendState::dstColor = BlendFactor::OneMinusSrcColor

◆ enable

bool dz::BlendState::enable = true

◆ Layout

BlendState dz::BlendState::Layout
static

◆ MainFramebuffer

BlendState dz::BlendState::MainFramebuffer
static

◆ SrcAlpha

BlendState dz::BlendState::SrcAlpha
static

◆ srcAlpha

BlendFactor dz::BlendState::srcAlpha = BlendFactor::SrcAlpha

◆ srcColor

BlendFactor dz::BlendState::srcColor = BlendFactor::SrcAlpha

◆ Text

BlendState dz::BlendState::Text
static

The documentation for this struct was generated from the following file: