#include <Scene.hpp>
◆ SceneReflectableGroup()
dz::ecs::Scene::SceneReflectableGroup::SceneReflectableGroup |
( |
BufferGroup * | buffer_group | ) |
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inline |
◆ deserialize()
bool dz::ecs::Scene::SceneReflectableGroup::deserialize |
( |
Serial & | ioSerial | ) |
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inline |
◆ GetChildren()
std::vector< std::shared_ptr< ReflectableGroup > > & dz::ecs::Scene::SceneReflectableGroup::GetChildren |
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| ) |
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inlineoverridevirtual |
◆ GetGroupType()
GroupType dz::ecs::Scene::SceneReflectableGroup::GetGroupType |
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| ) |
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inlineoverridevirtual |
◆ GetName()
std::string & dz::ecs::Scene::SceneReflectableGroup::GetName |
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inlineoverridevirtual |
◆ serialize()
bool dz::ecs::Scene::SceneReflectableGroup::serialize |
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Serial & | ioSerial | ) |
const |
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inline |
◆ UpdateReflectables()
void dz::ecs::Scene::SceneReflectableGroup::UpdateReflectables |
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| ) |
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inline |
◆ buffer_group
BufferGroup* dz::ecs::Scene::SceneReflectableGroup::buffer_group = 0 |
◆ name
std::string dz::ecs::Scene::SceneReflectableGroup::name |
◆ parent_id
int dz::ecs::Scene::SceneReflectableGroup::parent_id = -1 |
◆ reflectable_children
std::vector<std::shared_ptr<ReflectableGroup> > dz::ecs::Scene::SceneReflectableGroup::reflectable_children |
The documentation for this struct was generated from the following file: