DirectZ
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 Cdz::AABB< T, N >Axis-Aligned Bounding Box (AABB) template structure
 Cdz::BlendState
 Cdz::CameraDrawInformationInformation for a single Camera draw
 Cdz::D7Stream
 Cdz::default_delete_arrayDefault deleter for arrays
 Cdz::default_delete_singleDefault deleter for single heap-allocated objects
 Cdz::default_free_deleterDefault deleter using free()
 Cdz::default_noopDefault no-op deleter
 Cdz::DisplayDescription
 Cdz::DrawIndirectCommandRepresents a single indirect draw command for use with GPU draw calls
 Cdz::DrawInformationStruct containing required information to draw
 Cdz::EventInterface
 Cdz::ExpectedType< V >
 Cdz::ExpectedType< D7Type::a >
 Cdz::ExpectedType< D7Type::T >
 Cdz::ExpectedType< D7Type::U >
 Cdz::ExpectedType< D7Type::u >
 Cdz::ExpectedType< D7Type::X >
 Cdz::ExpectedType< D7Type::Y >
 Cdz::ExpectedType< D7Type::Z >
 Cdz::FileHandleRepresents a generalized file handle that can reference disk files, embedded assets, or memory streams
 Cdz::FirstMatchingOrDefault< Trait, Ts >
 Cdz::FirstMatchingOrDefault< Trait >
 Cdz::FirstMatchingOrDefault< Trait, T, Ts... >
 Cdz::FramebufferInfo
 Cdz::KeyValueStream< KeyT, ValueT >::HeaderEntryRepresents metadata for a key-value entry in the file
 Cdz::IDrawListManagerInterface for draw list manager implementations
 Cdz::DrawListManager< DrawProviderT >
 Cdz::DrawListManager< DrawT >Template draw list manager for producing draw commands from a struct buffer
 Cdz::ImageCreateInfo
 Cdz::ImGuiLayer
 Cstd::iostream
 Cmemory_streamAn iostream that uses a memory_buffer for in-memory I/O
 Cdz::IsCameraProvider< T >
 Cdz::IsDrawProvider< T >
 Cdz::IsSceneProvider< T >
 Cdz::KeyValueStream< KeyT, ValueT >A key-value binary stream writer/reader with support for serialization, deserialization, and deletion
 Cdz::mat< T, C, R >A generic fixed-size matrix template supporting common matrix operations
 Cdz::ProgramArgsParses and stores command line program arguments
 Cdz::Provider< T >
 Cdz::Provider< Camera >
 Cdz::Camera
 Cdz::Provider< ColorComponent >
 Cdz::ecs::ColorComponent
 Cdz::Provider< Entity >
 Cdz::ecs::Entity
 Cdz::Provider< Light >
 Cdz::ecs::Light
 Cdz::Provider< Scene >
 Cdz::ecs::Scene
 Cdz::Provider< Shape >
 Cdz::ecs::Shape
 Cdz::RandomUtility class for generating random values with optional seeding and support for multiple numeric types
 CReflectable
 Cdz::Camera::CameraOrthographicReflectable
 Cdz::Camera::CameraPerspectiveReflectable
 Cdz::Camera::CameraTypeReflectable
 Cdz::Camera::CameraViewReflectable
 Cdz::ecs::ColorComponent::ColorComponentReflectable
 Cdz::ecs::Entity::EntityTransformReflectable
 Cdz::ecs::IComponent
 Cdz::ecs::LightMetaReflectable
 CReflectableGroup
 Cdz::Camera::CameraReflectableGroup
 Cdz::ECS< TCID, TProviders >::ProviderReflectableGroup
 Cdz::WindowReflectableGroup
 Cdz::ecs::ColorComponent::ColorComponentReflectableGroup
 Cdz::ecs::Entity::EntityReflectableGroup
 Cdz::ecs::Scene::SceneReflectableGroup
 Cdz::ReflectedStructView
 Cdz::ECS< TCID, TProviders >::RegisteredComponentEntry
 Cdz::Restorable
 Cdz::ECS< TCID, TProviders >
 Cdz::size_ptr< T >A reference-counted smart pointer with associated size and custom deleter
 Cdz::StaticRestorable
 Cdz::GlobalUIDThread-safe UID generator that increments globally across the application
 Cstd::streambuf
 Cmemory_bufferA custom stream buffer that uses a dynamically resizable std::vector<char> as its underlying storage
 Cdz::vec< T, N >Template struct representing an N-dimensional vector of type T
 Cdz::color_vec< T, N >
 Cdz::vec< float, N >
 Cdz::color_vec< float, 4 >
 Cdz::vec< T, 4 >
 Cdz::quat< T >A quaternion class for representing rotations in 3D space
 Cdz::WindowCreateInfo